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| Archives| 08 | 07 | 06 | 05 | 04 | 03 | 02 | 01 | 00 | 99 | 98 | 97 | 96| |
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The
Telephone Game: Oil/Water/Ether |
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Storm
King by Amit Pitaru with funds from the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors Storm King was composed and performed with "The Sonic Wire Sculptor," originally a personal instrument created by Pitaru to compose, record and perform music. Pitaru later transformed the software into a public installation to allow a wider range of users to intuitively interact with the instrument. Gallery visitors would enter a dark room with a surround-sound system, a projection and a unique drawing station. Participants were encouraged to add their work to a steadily growing collection of beautiful and surprising sonic-sculptures. Today, this collection includes work from professional illustrators, poets, 9 year-olds and their parents, and musicians of various genres. |
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Trace
Aureity by Adam Nash (aka Adam Ramona) with funds from the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors Trace Aureity is an interactive, immersive, audiovisual sculpture located in the 3-D synthetic world Second Life. There are eighty-eight manipulated field recordings — from city streets, birdsong, to talkback radio — and ninety-six nested rotating objects densely arranged in a three dimensional grid. Avatars, either solo or in groups, generate sounds by moving through the installation. Some of the innermost nested objects, colored red, also spawn glowing spheres which fly out and bounce around inside the work, triggering sounds as they pass through other objects. Because the playable space is so dense, players are rewarded by slowing down their movements as much as possible, since even miniscule movements create differences in sonic output. The contingencies of time-based interaction by people-as-avatars creates a dynamic audiovisual composition, always unique to that moment and those interactors. This may be seen to represent an evolution of the aleatoric composition techniques of John Cage and Brian Eno, as well as an enactment of the objets sonore of Pierre Schaeffer. [Needs Second Life account and client (free)] |
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Rust
Belt / Bayou by Julia Christensen with funds from the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors Rust Belt / Bayou is an aural exploration of two cities: Cleveland, Ohio, and New Orleans, Louisiana. For the past several years, Christensen’s artistic practice has been based in extensive travel throughout the United States, surveying the ways in which communities are changing in the shadow of corporate real estate development. During these travels, she has often been struck by the similarities between Cleveland, a city of the Rust Belt, and New Orleans, a city of the bayou. Both cities dwell on the shores of bodies of water with global reach: Cleveland on Lake Erie, New Orleans on the Mississippi River. Both cities have seen the boom and bust of industry and population throughout their histories — past and present. Cleveland and New Orleans look remarkably different, but Christensen has often noticed that they have sounds in common: industry, birds, water, tourists. Rust Belt / Bayou offers an interactive document of aural snapshots from recent trips to both New Orleans and Cleveland. [Needs Flash Player and audio] |
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['til
death do us a part] by Tobias c. van Veen (aka saibotuk) with funds from the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors Experiments in Electronic Voice Phenomena (EVP) using two reel-to-reel machines in an attempt after Konstantin Raudive & William Burroughs to establish contact with the dead. In the 21C electromagnetic tape is an anachronism. Dead media unwinds time from its spools. The dead are no longer human; and when the inhuman expire, do the inhuman become more human than human, at the moment of death? Two electromagnetic machines capture the unfolding of an era in which memory encodes the loving caress of electron imprinted tape. Two tape machines in tandem share their memories, silent at first but slowly amplified through continuous re-recording & simultaneous playback. Time out of joint falls in & out of tape sync; more inhuman than human loops the frequency. |
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No
Time Machine by Daniel C. Howe and Aya Karpinska with funds from the Jerome Foundation Quiet time, dead time, free time — call it what you will, there seems to be less and less of it. What do people give up in the race to maximize every second of their waking life? What kinds of activities are replaced by the panicked drive for efficiency? No Time Machine explores these questions by mining the Internet for mentions of the phrase I don't have time for and variations such as You can't find the time for and We don't make time for. Based on a set of procedures they’ve set up, a program analyzes the search results and reconstructs them into a poetic conversation. Interwoven with this "found poetry" generated by the program are sentences that they re-contextualized themselves; a human-computer collaboration that expands the field of creative writing to include networked and programmable media. [Needs a Java-Enabled Browser] |
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Network
Sonification by Zach Layton with funds from the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors In Network Sonification, a program written in java crawls across the Internet, grabbing as many related URLs as possible and analyzing their contents. Using Max/MSP, the data coming from the webcrawler program is translated into sound. The frequency and range of words, images and links on these pages create a kind of aural snapshot, giving each page a unique sonic character that is written in real time. Layton offers us a range of sonic portraits, from Boing Boing to the New York Times, enabling us to experience them as networked sonic entities rather than discrete visual/semantic pages. [Needs Quicktime Player] |
| Previous Commissions | |
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| Spotlight |
![]() | Tulsita by the Wa-KOW! Collective The Wa-KOW! Collective was founded on the idea that the distinctions between artistic media are problematic and productive rather than essential. Their primary goal is to find ways to blur those boundaries. The group--made up of poets, musicians, and photographers--works in and around the borders between text, sound, and image, exploring the relations between the three media and the nature of each type of media. Their artistic process evolved through organic collaboration. They visited specific sites in Tulsa and collected raw materials through writing, audio recording, and photography. The group then altered, edited, and arranged these materials, meanwhile incorporating samples from songs, films, texts and images related to Tulsa. The result of this collaboration is Tulsita, an online flash-based environment that explores the cultural, ethical, and aesthetic experiences they have had living in Tulsa, Oklahoma. [Needs Flash plugin] |
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Tributaries
& Text-Fed Streams: A Feed-Reading |
| Turbulent
Works by Matthew Belanger for Greylock Arts Turbulent Works is a group exhibition of net art commissioned by New Radio and Performing Arts, Inc. for its Turbulence web site. It features a selection of Turbulence commissions which represent the broad spectrum that is net art. In these works you will experience new interfaces for sound expression, art created within virtual worlds, art which is politically and socially motivated, video performances, photographic explorations, and websites re-interpreted through painting. |
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| Previous Guest Curators |
| Events |
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Upgrade! Boston Upgrade! Boston is a monthly gathering of new media artists and curators that fosters dialogue and creates opportunities for collaboration within the media art community. At each meeting one or two artists/curators present work in progress and participate in a discussion. Upgrade! Boston is hosted by the Studio for Interrelated Media at Massachusetts College of Art and Design and is a node in the Upgrade! International network. |
![]() | Floating Points 5: Mixed Realities with funds from Emerson College and the Andy Warhol Foundation for the Visual Arts Floating Points 5: Mixed Realities was a symposium and workshop at Emerson College and in Second Life. It took place on February 8 and 9, 2008. Participants included: Burak Arikan, Drew Baker, John (Craig) Freeman, Usman Haque, Drew Harry, Scott Kildall, Gene Koo, Pierre Proske, Michael Takeo Magruder, Victoria Scott, and David Steele. Mixed Realities explored the convergence — through cyberspace — of real and synthetic places made possible by computers and networks. The Mixed Realities exhibition connected and overlayed the Huret & Spector Gallery (Boston), Turbulence.org, and Ars Virtua (Second Life) [Second Life is a shared, synthetic, 3-D environment through which people can interact in real-time by means of a virtual self or avatar.] Mixed Realities enabled people distributed across multiple physical and virtual spaces to communicate with one another and share experiences in real time. |
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| Archives | 08 | 07 | 06 | 05 | 04 | 03 | 02 | 01 | 00 | 99 | 98 | 97 | 96 | |
| New Radio and Performing Arts, Inc. thanks The Andy Warhol Foundation for the Visual Arts, the Jerome Foundation, the LEF Foundation, the Massachusetts Cultural Council, a State agency, mediaThe foundation inc., the Murray G. and Beatrice H. Sherman Charitable Trust, the National Endowment for the Arts, the New York City Department of Cultural Affairs, the New York State Music Fund, the New York State Council on the Arts, a State agency, The Greenwall Foundation, and Trust for Mutual Understanding for their support. |
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